Rachel Ho: Creator and Designer
Sean Buckelew: Writer
ABOUT THE RESIDENCY
Unmet Need continues Rachel Ho’s ongoing investigation into commemorative objects, custom manufacturing and commerce. In residence at Automata, Ho will develop a concept store that uses gamified online and in-person events/performances to generate crowdsourced original art objects. Drawing inspiration from collaborative economies, spirit gear, stadium shows and online social phenomenons like “Twitch Plays Pokemon,” Ho represents a hypothetical entity that seeks to satisfy all of your unmet consumer needs, and make available coveted customized products that will put your photo mug from Staples to shame. Unmet Need attempts to define the value and story behind a cultural product—one that consequently commemorates its own creation—through socially driven and playfully interactive experimentation.
ABOUT THE ARTIST
Rachel Ho is a Singaporean artist and animator currently working with multi-media performance using emerging technologies. She creates experiences based around culture and identify formation that bridge physical and virtual spaces. Rachel graduated from the California Institute of the Arts in 2014 with a BFA in Experimental Animation. Her live motion capture performance has been featured in the Slamdance Digital, Interactive and Gaming Showcase and the LAX / Live Arts Exchange Festival. Rachel’s films and work have screened at festivals and galleries internationally, including GLAS Animation Festival, Slamdance Film Festival, San Diego Underground Film Festival, REDCAT, Singapore Art Museum, and others. She has served as a juror for GLAS Animation Festival, and is a programmer for Slamdance Film Festival. Sometimes she also serves as a professional motion capture performer. Rachel currently resides in Los Angeles, California.
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Collaboratively offered by Los Angeles Performance Practice and Automata, with support from the California Art Council’s Creative California Communities program.